AI Insights · Timothy · October 2022
Top 5 Third Person Games on Android in Italy: Q3 2022 Performance
Discover the performance trends of the top 5 third-person games on Android in Italy during Q3 2022, including downloads, revenue, and active users.
The third quarter of 2022 witnessed interesting trends among the top 5 third-person games on Android in Italy. We analyzed the performance of Stumble Guys, Subway Surfers, Tall Man Run, Race Master 3D - Car Racing, and Twerk Race 3d — Fun run game!. Here are the insights, sourced from Sensor Tower.
Stumble Guys
Stumble Guys showed a fluctuating but generally positive trend in weekly revenue, peaking at around $198K in early August and early September. Weekly downloads ranged from 43K to 58K, with a noticeable dip in early August but recovering towards the end of the quarter. Active users saw a decline from approximately 1.6M in late June to 1.4M by the end of September.
Subway Surfers
Subway Surfers experienced modest weekly revenue, peaking at about $1.2K in late July. Downloads peaked mid-July at 33.5K but gradually declined to around 21.7K by the end of September. Active users also saw a notable drop from approximately 944K in late June to 583K by the end of the quarter.
Tall Man Run
Tall Man Run had a steady performance in weekly downloads, peaking at around 29.5K in mid-August. Revenue, though modest, showed a slight increase, reaching up to $29 in late August. Active users increased from approximately 40K in late June to 78K by the end of September.
Race Master 3D - Car Racing
Race Master 3D - Car Racing saw a peak in downloads at 34.7K in mid-July, followed by a decline to around 15.7K by mid-September, with a slight recovery towards the end of the month. Revenue peaked at about $304 in late August. Active users fluctuated, peaking at 168K in late July before dropping to 107K by the end of September.
Twerk Race 3d — Fun run game!
Twerk Race 3d — Fun run game! had steady weekly downloads, averaging around 20K, with a slight decline towards the end of the quarter. Revenue remained minimal, peaking at $12 in late September. Active users saw a gradual decrease from approximately 54K in late June to 47K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.